Showing posts with label HTML5. Show all posts
Showing posts with label HTML5. Show all posts

What I learned from building my first HTML5 game



Have you ever wished to make your own game? Playing games is fun and a lot of people like playing games... But when you think of building a game, maybe a lot of code and hard work cross over your mind. But building a game can also be fun and awesome. Today there are a lot of frameworks and engines that can help you build a game of your imagination. If you want to start building a game, here are few things that you might expect on your way of building a game.

5 things I learned building my first HTML5 game:


1. You won't finish on time
Deadlines. Every programmer or team of programmers has deadlines for their projects. If you put a short deadline (few weeks or even few months) you probably won't finish on time. Even if you calculate the time you need for graphics, audio, bugs, and other stuff you will probably run into unexpected problems that will steal your time. Well, that is one thing that you will learn while building your first game.

Power of web technologies - Digital Trip game

The sky is the limit - for web technologies. Modern browsers have hardly any limits anymore.
It's remarkable what we can do with web technologies today. Even full-fledged 3D has already become a reality, and you can see the example of it in Digital Trip, a short browser game that beautifully illustrates and proves this fact.

Creating an awesome web presentation

A presentation is the process of presenting a topic to an audience. It is typically a demonstration, lecture, or speech meant to inform, persuade, or build good will. The term can also be used for a formal or ritualized introduction or offering, as with the presentation of a debutante. Presenting information clearly and effectively is a key skill to get your message or opinion across and, today, presentation skills are required in almost every field.

6 best responsive html5 frameworks



What is a framework?

A framework is a standardized set of concepts, practices and criteria for dealing with a common type of problem, which can be used as a reference to help us approach and resolve new problems of a similar nature.


Responsive HTML5 Frameworks

Responsive HTML5 Frameworks are very useful for building the front end of any websites. Using HTML5 framework you can build better website with less time and effort. HTML5 frameworks advantage is that you don’t have to worry about cross-browser or cross-platform compatibility. These frameworks contain features like responsive slider, inbuilt buttons, responsive layouts, responsive tables, and much more...


Learn how to make a website - Dash





General Assembly has launched a new online service that teaches basic web development for free, in your browser. The online service is called Dash, and it lets users learn how to use HTML, Javascript, and CSS.

Tridiv




Tridiv is a web-based editor for creating 3D shapes in CSS. Tridiv provides a traditional four-pane interface that gives a view from each plane, as well as a preview pane showing the final object. Using the app, we can insert 4 different shapes ( pyramid, cuboid, prism, cylinder) and resize or rotate them. Each shape can be styled (color, opacity, background image). 

HTML5 touch events for mobile web




With more and more touchscreen devices, HTML5 brings to the table a set of touch-based interaction events. Because mouse-based events aren’t able to adequately capture the range of interactions possible via touchscreen,  touch events are a welcome and necessary addition for web developers.

Google Web Designer



What is Google Web Designer?


Google Web Designer is a free HTML5 development tool for building rich-media content, websites and web apps.

Google has announced that it will be released in the “coming months”.


WEBCONE representing: JS - canvas - hover part of image

I already published code of hovering part of image, but that code was in HTML5 and CSS(Hovering part of image using CSS and HTML5). This code is much better. It is in written in JS and HTML5. I couldn't find example of that code on the web so I have to make my own. You can use this code for example when you client want that you hover just part of image like in my case = ), or for everything else that you need. I hope this code will help you.

Intel Announces 'XDK' HTML5 Development Environment

web news - intel technology


Intel has released HTML5 development environment. Intel XDK is an integrated software application development system to develop, test, debug, and deploy applications across multiple operating systems. It is compatible with Apple iOS, Android, Windows 8, and Windows Phone 8.

Intel insists that it "cares" about HTML5 because it believes it is important to help experienced and new developers transition to the cross-platform HTML5 approach so that they can deploy their apps and games on nearly all modern computing platforms. Programmers will be able to use the App Framework and App UI Library as a jQuery-compatible framework for UX (user experience) needs.

HTML5 readiness

Is HTML5 ready?
 
"Depending on who you ask, HTML5 is already ready, or it won't be ready until 2022," said Google developer advocate Mark Pilgrim at the WWW2010 conference. "The answer is both, depending on what your definition of 'ready' is." 

Intel Acquires AppMobi's HTML5 Developer Tools And Staff

If you've used appMobi's HTML5 development tools in the past, then you're already familiar with our new tools. We're introducing this set of cross-platform HTML5 tools as Intel's HTML5 Development Environment to help you more easily develop great HTML5 apps for all of your target devices.


Intel accelerates its rapid movement into the world of HTML5.

Hovering part of image using CSS and HTML5

On the web you will find a lot of examples of hovering image. Everybody knows how to do it but hovering part of image is a little bit harder, and there is no so much examples. So i made this post to help designer in hovering part of image with only css and html.

Need charts on website - TRY Chart.js




Chart.js is free, easy, object oriented client side graphs for designers and developers. Built around HTML5 Canvas. With chart.js you can create cool charts and save time that you would spend for doing it yourself.

Cool part of HTML5 - Canvas

Little about canvas


The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap and does not have a built-in scene graph.

Canvas was initially introduced by Apple for use inside their own Mac OS X WebKit component in 2004, powering applications like Dashboard widgets and the Safari browser. Later, in 2005 it was adopted in version 1.8 of Gecko browsers, and Opera in 2006, and standardized by the Web Hypertext Application Technology Working Group (WHATWG) on new proposed specifications for next generation web technologies.



HTML and JQuery - area tag



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